Container Filling Graphs (Water Problems)

Part of Real-Life Graphs · Section 4 of 10

Deep DiveUnit: GraphsGCSE

This deep dive covers Container Filling Graphs (Water Problems) within Real-Life Graphs for GCSE Mathematics. Revise Real-Life Graphs in Graphs for GCSE Mathematics with 14 exam-style questions and 12 flashcards. This is a high-frequency topic, so it is worth revising until the explanation feels precise and repeatable. It is section 4 of 10 in this topic. Use this deep dive to connect the idea to the wider topic before moving on to questions and flashcards.

Container Filling Graphs (Water Problems)

When water fills a container at a constant rate, the shape of the container determines the shape of the graph of depth against time.

  • Cylinder (uniform width): straight line — depth increases at a constant rate
  • Wider at the top: graph curves and becomes less steep as water spreads over a larger area
  • Narrower at the top: graph curves and becomes steeper as the same flow fills a smaller cross-section faster
  • Vase shape (wide-narrow-wide): graph is steep, then shallow, then steep again

Tip to remember: Imagine pouring water in. If the container gets wider, the depth rises more slowly (shallower gradient). If it gets narrower, depth rises faster (steeper gradient).

Practice questions for Real-Life Graphs

On a distance-time graph, what does a horizontal (flat) section represent?

  • A. The object is moving at constant speed
  • B. The object is accelerating
  • C. The object is stationary
  • D. The object is returning to the start
1 markfoundation

A distance-time graph shows a section with a negative gradient. Explain what a negative gradient means in the context of a distance-time graph.

2 marksstandard

Quick recall flashcards

How do you use a conversion graph to convert a value?
1. Find your value on the known axis 2. Draw a line straight up (or across) to the graph 3. Draw a line across (or down) to the other axis 4. Read off the converted value Always use a ruler for accuracy.
Formula for speed from a distance-time graph?
Speed = gradient = (change in distance) / (change in time) Speed = (y2 - y1) / (x2 - x1) Units: always check axes — e.g. km/h, m/s, miles/minute

14 questions on Real-Life Graphs — practise free

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