3.3 Data RepresentationKey Facts

Quick Reference - Number Systems

Part of Binary & Hex · GCSE GCSE Computer Science revision

This key facts covers Quick Reference - Number Systems within Binary & Hex for GCSE Computer Science. Revise Binary & Hex in 3.3 Data Representation for GCSE Computer Science with 16 exam-style questions and 22 flashcards. This is a high-frequency topic, so it is worth revising until the explanation feels precise and repeatable. It is section 14 of 15 in this topic. Use this key facts to connect the idea to the wider topic before moving on to questions and flashcards.

Topic position

Section 14 of 15

Practice

16 questions

Recall

22 flashcards

Quick Reference - Number Systems

Conversion Cheat Sheet:

Denary Binary (8-bit) Hexadecimal
00000000000
10000010100A
160001000010
31000111111F
1000110010064
1281000000080
20011001000C8
25511111111FF

Common Uses in Computing:

  • Binary: All computer storage and processing (machine code, RAM, files)
  • Hex: Memory addresses (0x1A2F), colors (#FF5733), MAC addresses, error codes, assembly language
  • Denary: User interfaces, calculations we see on screen

Keep building this topic

Read this section alongside the surrounding pages in Binary & Hex. That gives you the full topic sequence instead of a single isolated revision point.

Practice Questions for Binary & Hex

Which of the following correctly describes the hexadecimal number system?

  • A. Base 2, using digits 0 and 1
  • B. Base 8, using digits 0 to 7
  • C. Base 16, using digits 0-9 and letters A-F
  • D. Base 16, using digits 0-9 and letters A-G
1 markfoundation

Explain why hexadecimal is used instead of binary when programmers write memory addresses and colour codes. Give three reasons.

3 marksstandard

Quick Recall Flashcards

16 questions on Binary & Hex — practise free

Instant marking, adaptive difficulty, and 22 spaced repetition flashcards. Free until your GCSEs.

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