Making Decisions
Part of Selection (IF Statements) · GCSE GCSE Computer Science revision
This introduction covers Making Decisions within Selection (IF Statements) for GCSE Computer Science. Revise Selection (IF Statements) in 3.2 Programming for GCSE Computer Science with 15 exam-style questions and 8 flashcards. This topic shows up very often in GCSE exams, so students should be able to explain it clearly, not just recognise the term. It is section 2 of 10 in this topic. Use this introduction to connect the idea to the wider topic before moving on to questions and flashcards.
Topic position
Section 2 of 10
Practice
15 questions
Recall
8 flashcards
Making Decisions
Life is full of decisions: "IF it's raining, take an umbrella, ELSE wear sunglasses." Programs work the same way. Selection lets programs choose different paths based on conditions. IF the user enters the correct password, let them in. ELSE, show an error. Multiple choices? Use ELSEIF or SWITCH/CASE. Every game, every app makes thousands of decisions every second!
Keep building this topic
Read this section alongside the surrounding pages in Selection (IF Statements). That gives you the full topic sequence instead of a single isolated revision point.
Practice Questions for Selection (IF Statements)
Which programming construct is used to make a decision based on a condition?
Explain the difference between using ELSEIF and using nested IF statements to test multiple conditions.
Quick Recall Flashcards
15 questions on Selection (IF Statements) — practise free
Instant marking, adaptive difficulty, and 8 spaced repetition flashcards. Free until your GCSEs.
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